Quaternion.approxEqual

Approximated equality with controlable precision

struct Quaternion(T = floatt)
nothrow @nogc pure const
bool
approxEqual
()
(
auto ref const Quaternion rhs
,
T maxRelDiff = 1e-02
,
T maxAbsDiff = 1e-05
)
if (
__traits(isFloating, T)
)

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