A Quaternion it's used to store a space orientation / rotation, and makes easy to interpolate rotations, at same time that avoid grimbal locks that have using Euler angles
Quaternion over a FloatPoint type,
Say if a thing it's a Quaternion
See Source File
A Quaternion it's used to store a space orientation / rotation, and makes easy to interpolate rotations, at same time that avoid grimbal locks that have using Euler angles